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Network multiplayer game development

Jani Brezavšček (2011) Network multiplayer game development. EngD thesis.

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    Abstract

    In the past few years there was a significant rise of network multiplayer games, which makes network computer games a very interesting market. But there are also some issues we have to solve when developing a multiplayer game. The purpose of this thesis is to present how to make a network multiplayer computer game, present the issues we face when developing them and review the solutions to the issues. After reviewing the development process and the history of multiplayer systems we focus on the different architectures of network multiplayer systems. We point out some dangers the user faces when using a multiplayer network system and make a detailed review of the problem of packet delay and solutions to this problem. We can use existing libraries when implementing the network subsystem of the game. To demonstrate the network subsystem we made simple game using free network library ENet.

    Item Type: Thesis (EngD thesis)
    Keywords: multiplayer games, network games, packet delay compensation, game development
    Number of Pages: 58
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    doc. dr. Peter Peer294Mentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=50070&select=(ID=00008661844)
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 1542
    Date Deposited: 27 Sep 2011 22:38
    Last Modified: 03 Oct 2011 13:22
    URI: http://eprints.fri.uni-lj.si/id/eprint/1542

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