Aljaž Pintar (2011) Selection and use of open source game engine for development of game. EngD thesis.
Abstract
When we start to develop a computer game we can benefit a lot if we start the development with an existing game engine. A game engine spares us the development of most basic functionalities that need to be present in every game to function. In this thesis we evaluated different 3D open source game engines with the goal of choosing the most appropriate engine for developing a 3D computer version of the desktop game Checkers. We limited to comparison to have commonly used engines and devised a decision model to evaluate them and choose the most appropriate one. The game shows various functionalities of the 3D engine - for the feel of 3-dimensionality we employ dynamic animated shadows, different materials with lightning models and animation.
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