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Usage of the device Kinect

Dušan Peternelj (2012) Usage of the device Kinect. EngD thesis.

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    The main goal of this diploma thesis is to present the Microsoft Kinect sensor and to describe the making of a simple application that allows human interaction with the computer through the help of Kinect. The first part of the diploma thesis describes the device Kinect, its predecessor and its related devices. Most of these devices allow us to interact with game consoles and games in a more interactive way - more movement with the body. Also two aspects of Kinect use are given. A comparison of the related devices with Kinect is made. The most current SDKs, libraries and drivers that can be used with Kinect are also presented. In the second part the installation of the working environment and the development of a simple application for human interaction with Kinect and the computer are shown. While doing so the C# programming environment in connection with Microsoft Kinect SDK version 1.5 will be used.

    Item Type: Thesis (EngD thesis)
    Keywords: Microsoft Kinect, NUI – Natural user interface, Bayer filter, RGB camera, IR projector, IR sensor, Wii Remote, PlayStation Eye, PlayStation Move, Asus Xtion Pro, Asus Xtion Pro Live, OpenNi – Nite, OpenKinect – libfreenect, CL NUI Platform, VRUI SDK, Microsoft Kinect SDK, control applications with gestures
    Number of Pages: 82
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    viš. pred. dr. Borut Batagelj298Mentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=50070&select=(ID=00009362772)
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 1766
    Date Deposited: 06 Jul 2012 09:35
    Last Modified: 12 Sep 2012 12:21
    URI: http://eprints.fri.uni-lj.si/id/eprint/1766

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