Luka Cindro (2013) Real-time cloud simulation and rendering. EngD thesis.
Abstract
Clouds play an important role in computer game and simulator scenes, but both rendering of clouds and simulation of their movement are difficult because of their physical characteristics. The problem gets even more involved when the operations have to be done under real-time constraints with limited hardware capabilities. In this thesis, we describe methods for cloud simulation and rendering. We implemented a fast method for cloud simulation based on cellular automata using the \CC programming language. We realized cloud rendering by using the OpenGL library. Our rendering method is based on volumetric ray casting and approximates single-scattering of light by traversing additional shadow rays. The proposed method can realize cloud simulation and rendering in real-time on modern computers.
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