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Real-time cloud simulation and rendering

Luka Cindro (2013) Real-time cloud simulation and rendering. EngD thesis.

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    Clouds play an important role in computer game and simulator scenes, but both rendering of clouds and simulation of their movement are difficult because of their physical characteristics. The problem gets even more involved when the operations have to be done under real-time constraints with limited hardware capabilities. In this thesis, we describe methods for cloud simulation and rendering. We implemented a fast method for cloud simulation based on cellular automata using the \CC programming language. We realized cloud rendering by using the OpenGL library. Our rendering method is based on volumetric ray casting and approximates single-scattering of light by traversing additional shadow rays. The proposed method can realize cloud simulation and rendering in real-time on modern computers.

    Item Type: Thesis (EngD thesis)
    Keywords: simualtion, rendering, clouds, cellular automata
    Number of Pages: 48
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    doc. dr. Matija Marolt271Mentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=50070&select=(ID=10198868)
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 2232
    Date Deposited: 08 Oct 2013 17:02
    Last Modified: 17 Oct 2013 12:27
    URI: http://eprints.fri.uni-lj.si/id/eprint/2232

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