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Server architecture for securing user experience in massively multiplayer online games

Boštjan Lasnik (2014) Server architecture for securing user experience in massively multiplayer online games. EngD thesis.

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    The following thesis focuses on problems of ensuring satisfying user experience of massively multiplayer online game players as a result of a server architecture design. Different approaches to ensuring scalability, reliability, and availability of massively multiplayer online games are presented. The main focus is on ensuring scalability of the virtual world with massive amount of players without the loss of reliable processing of player interactions. Existing approaches, based on effective management of players' interests fields are presented. A server architecture concept, that focuses on alleviating the mentioned problems by functionally splitting game services is designed and presented. Different types of services are implemented, which allows for a full example of virtual world simulation to be shown. The concept serves as a basis for comparison with current solutions, deployed by commercial massively multiplayer online games.

    Item Type: Thesis (EngD thesis)
    Keywords: Massively multiplayer online games, scalability, reliability, availability, virtual world, interest field, service.
    Number of Pages: 53
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    viš. pred. dr. Alenka Kavčič264Mentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=50070&select=(ID=10433108)
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 2344
    Date Deposited: 07 Feb 2014 14:40
    Last Modified: 05 Mar 2014 10:26
    URI: http://eprints.fri.uni-lj.si/id/eprint/2344

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