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Development of a Kinect application as a tool for physics learning

Manca Bizjak (2014) Development of a Kinect application as a tool for physics learning. EngD thesis.

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    Abstract

    Technological advances in the development of motion sensing input devices have enabled utilization of natural user interfaces by numerous applications that are today being put into practice in various fields. The aim of the thesis is development of such a Kinect application that would offer users an alternative approach to solving physical problems in the areas of forces, energy, movement and mechanics, with the use of a natural user interface. Our application could be utilized as a learning tool for elementary school physics, since it offers 3D visualisation and real-time physical simulations of interactions between objects and interactively demonstrates the behaviour of physical systems. It allows users to interact with digital objects in a way, similar to how we interact with real-world objects. Application allows user to manipulate and monitor significant physical parameters. Our application can be controlled with the use of hand gestures, without utilizing a mouse or a keyboard.

    Item Type: Thesis (EngD thesis)
    Keywords: Kinect, Unity3D, motion sensing, natural user interface
    Number of Pages: 49
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    prof. dr. Saša Divjak233Mentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=51012&select=(ID=1536077251)
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 2724
    Date Deposited: 19 Sep 2014 12:49
    Last Modified: 28 Nov 2014 13:07
    URI: http://eprints.fri.uni-lj.si/id/eprint/2724

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