Simon Mihevc (2014) Multiagent path-finding in strategic games. EngD thesis.
Abstract
In this thesis I worked on creating, comparing and improving algorithms for multi-agent path planning on a domain typical for real-time strategy games. I implemented and compared Multiagent pathfinding using clearance and Multiagent pathfinding using independence detection and operator decomposition. I discovered that they had problems maintaining group compactness and took too long to calculate the path. I considerably improved the efficiency of both algorithms.
Item Type: | Thesis (EngD thesis) |
Keywords: | Multi-agent pathfinding, real-time strategy gamess, A* algorithm, multi-agent pathfinding using clearance, multi-agent pathfinding using independence detection and operator decomposition |
Number of Pages: | 46 |
Language of Content: | Slovenian |
Mentor / Comentors: | Name and Surname | ID | Function |
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akad. prof. dr. Ivan Bratko | 77 | Mentor |
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Link to COBISS: | http://www.cobiss.si/scripts/cobiss?command=search&base=51012&select=(ID=1536203715 ) |
Institution: | University of Ljubljana |
Department: | Faculty of Computer and Information Science |
Item ID: | 2899 |
Date Deposited: | 09 Jan 2015 16:31 |
Last Modified: | 20 Feb 2015 13:55 |
URI: | http://eprints.fri.uni-lj.si/id/eprint/2899 |
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