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Multiagent path-finding in strategic games

Simon Mihevc (2014) Multiagent path-finding in strategic games. EngD thesis.

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    Abstract

    In this thesis I worked on creating, comparing and improving algorithms for multi-agent path planning on a domain typical for real-time strategy games. I implemented and compared Multiagent pathfinding using clearance and Multiagent pathfinding using independence detection and operator decomposition. I discovered that they had problems maintaining group compactness and took too long to calculate the path. I considerably improved the efficiency of both algorithms.

    Item Type: Thesis (EngD thesis)
    Keywords: Multi-agent pathfinding, real-time strategy gamess, A* algorithm, multi-agent pathfinding using clearance, multi-agent pathfinding using independence detection and operator decomposition
    Number of Pages: 46
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    akad. prof. dr. Ivan Bratko77Mentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=51012&select=(ID=1536203715 )
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 2899
    Date Deposited: 09 Jan 2015 16:31
    Last Modified: 20 Feb 2015 13:55
    URI: http://eprints.fri.uni-lj.si/id/eprint/2899

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