Gal Kos (2016) 3D battlefield visualisation in Unity. EngD thesis.
Abstract
In this thesis we have implemented an application in Unity that visualizes states of entities via standard DIS in real time. Our programming language of choice was C\#. The application supports visualizing of two types of entities, namely entity type unit and entity type system. Units are presented with NATO symbology while systems are presented with 3D models. In the scope of the thesis dynamical generation of environment in two dimensions was implemented using Google satellite imagery. The environment is presented in Web Mercator and implemented with Level of detail algorithm. For positioning and movement of the entities Bowring approximation method for transformation from spatial to geographical coordinates was used. In addition to the basic environment we have developed prototype for the dynamical generation of terrain on which satellite imagery was applied. Height data that were used in the prototype was obtained from the database of the project SRTM.
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