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Computer simulation of a sheep herd and a sheepdog

Rok Šeme (2016) Computer simulation of a sheep herd and a sheepdog. EngD thesis.

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    Computer simulations of the behaviour are nowadays used almost everywhere: games, movies, robotics, etc. The purpose of developing models of behaviour is to recreate as closely as possible the natural behaviour of animals, such as birds, fish, insects, sheep. The purpose of the thesis was to examine the latest models of the behaviour of sheep and the sheepdog. The paper presents the implementation of two sheep behaviour models and one dog behaviour model. Algorithms are summarized according to two articles Strömbom, D., et al. (2014), Solving the shepherding problem: heuristics for herding autonomous, interacting agents, doi: 10.1098/rsif.2014.0719 and Ginelli, F., et al. (2015), Intermittent collective dynamics emerge from conflicting imperatives in sheep herds, doi: 10.1073/pnas.1503749112, both of which were as the main guidelines in the creation of the simulation, and then there were added a few improvements. Tests have been made, in which we observed the success of the sheepdog model with both sheep models, at the different sized herds.

    Item Type: Thesis (EngD thesis)
    Keywords: simulation, sheep, sheepdog, herd, behaviour model, collective animal behaviour
    Number of Pages: 40
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    izr. prof. dr. Iztok Lebar Bajec269Mentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=51012&select=(ID=1537231555)
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 3621
    Date Deposited: 21 Sep 2016 17:42
    Last Modified: 21 Oct 2016 13:36
    URI: http://eprints.fri.uni-lj.si/id/eprint/3621

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