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Procuderal generation of a tropic island

Oskar Korošec (2016) Procuderal generation of a tropic island. EngD thesis.

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    Abstract

    A need to visualize larger areas of terrain often arises in the field of computer graphics. Knowledge and effort are required when designing terrain manually. Using procedural generation, larger areas of realistic-looking terrain can be generated with or without minimal intervention in a relatively short time. The graduation thesis presents a process of generating terrain of a tropical island. The process starts with generation of the base terrain using Simplex noise, followed by transformation using simulation of hydraulic and thermal erosion processes that add a realistic look of the terrain. Coral reefs often grow around tropical islands, therefore, we also simulate their growth. Real-time visualization is enabled during the simulation in order to observe the changes of the terrain. Textures are dynamically applied to the terrain based on its shape. The result is a realistic three-dimensional visualization of the textured tropical island.

    Item Type: Thesis (EngD thesis)
    Keywords: procedural, terrain generation, hydraulic erosion, thermal erosion, coral growth, simulation, dynamic texturing, GPU
    Number of Pages: 50
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    izr. prof. dr. Iztok Lebar Bajec269Mentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=51012&select=(ID=1537312707)
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 3665
    Date Deposited: 28 Nov 2016 09:56
    Last Modified: 22 Dec 2016 13:46
    URI: http://eprints.fri.uni-lj.si/id/eprint/3665

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