Aleks Jakulin (2000) Interactive Vegetation Rendering with Slicing and Blending. In: Eurographics 2000, 20-25 August, 2000, Interlaken, Switzerland.
Abstract
Detailed and interactive 3D rendering of vegetation is one of the challenges of traditional polygon-oriented computer graphics, due to large geometric complexity even of simple plants. In this paper we introduce a simplified image-based rendering approach based solely on alpha-blended textured polygons. The simplification is based on the limitations of human perception of complex geometry. Our approach renders dozens of detailed trees in real-time with off-the-shelf hardware, while providing significantly improved image quality over existing real-time techniques. The method is based on using ordinary mesh-based rendering for the solid parts of a tree, its trunk and limbs. The sparse parts of a tree, its twigs and leaves, are instead represented with a set of slices, an image-based representation. A slice is a planar layer, represented with an ordinary alpha or color-keyed texture; a set of parallel slices is a slicing. Rendering from an arbitrary viewpoint in a 360 degree circle around the center of a tree is achieved by blending between the nearest two slicings. In our implementation, only 6 slicings with 5 slices each are sufficient to visualize a tree for a moving or stationary observer with the perceptually similar quality as the original model.
Item Type: | Conference or Workshop Item (Paper) |
Keywords: | computer graphics, real-time, vegetation, rendering |
Language of Content: | English |
Related URLs: | |
Institution: | University of Ljubljana |
Department: | Faculty of Computer and Information Science |
Divisions: | Faculty of Computer and Information Science > Artificial Intelligence Laboratory |
Item ID: | 97 |
Date Deposited: | 22 Jan 2004 |
Last Modified: | 06 Dec 2013 15:33 |
URI: | http://eprints.fri.uni-lj.si/id/eprint/97 |
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