Mitja Dreu (2010) Space Pong game development for iPhone OS. EngD thesis.
The work describes game development for iPhone OS. In the introduction we look at needed software and hardware, especially at user intefrace and architecture of the operating system iOS. The introductionary chapter also describes important development tools and technologies which enable development of the applications. At the end of the chapter we present some limitations of small electronic devices with a major effect on the development. The core of the work explaines the game development process. We describe the basic parts of a game, changes in its development process through the time and its pipeline development. The game pipeline development represents the optimization of the development process. In developed game Space Pong we used the basic development process, which was split into the preproduction, production and release phase. The production phase was split further into phases that are described in detail. At the end we describe advanced graphics technologies and possibilities to make the developed game Space Pong even better.
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