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Computer game for teaching the Kanban methodology

Jan Grilanc (2019) Computer game for teaching the Kanban methodology. EngD thesis.

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    Abstract

    This Bachelor's degree deals with teaching Kanban methodology, specifically through a game. We will explain the concept of gamification and look into why it is interesting within the teaching framework. For that purpose we will lean onto an existing board game, getKanban. Board game will be described along with its proceedings and mechanics, after which we will turn to creating its computer counterpart. Computer game will also be described. Through its gameplay we will present its many elements and explain how we created them using Unity. At the end we will analyze game's effectiveness which will be compared to a study of board game's effectiveness. Finally, the writing will be concluded with description of potential future improvements.

    Item Type: Thesis (EngD thesis)
    Keywords: Kanban, getKanban, learning, game, gamification, Unity
    Number of Pages: 50
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    prof. dr. Viljan Mahnič241Mentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=51012&select=(ID=1538154179)
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 4384
    Date Deposited: 06 Mar 2019 11:44
    Last Modified: 15 Mar 2019 12:38
    URI: http://eprints.fri.uni-lj.si/id/eprint/4384

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