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Simulation of indirect illumination in real-time

Matevž Ropret (2013) Simulation of indirect illumination in real-time. EngD thesis.

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    Abstract

    Until recently only the light which comes directly from a light source to a surface could have been simulated in realtime. Of course in the real world, light bounces off from surfaces and creates indirect illumination which is of the key importance to render a virtual scene which looks realistic. We will see that indirect illumination is a difficult algorithm to implement efficiently. In this work I have presented some existing real-time methods for computing indirect illumination and then I have explained my algorithm for indirect illumination simulation. The key thing about my algorithm is that it supports fully dynamic scenes which means that we don't have to bake anything in advance. In the current phase my method hasn't been ready yet to be implemented in a video game, but with further research it could be vastly improved.

    Item Type: Thesis (EngD thesis)
    Keywords: Real-time, indirect illumination, Direct3D, voxelization, ray tracing
    Number of Pages: 36
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    doc. dr. Matija Marolt271Mentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=50070&select=(ID=10157652)
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 2199
    Date Deposited: 21 Sep 2013 16:32
    Last Modified: 02 Oct 2013 10:30
    URI: http://eprints.fri.uni-lj.si/id/eprint/2199

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