Franc Solina and Borut Batagelj and Slavko Glamočanin (2008) Virtual Skiing as an Art Installation. In: ELMAR 2008, 10.-13. September, Zadar, Croatia.
Abstract
The Virtual Skiing game allows the user to immerse himself into the skiing sensation without using any obvious hardware interfaces. To achieve the movement down the virtual skiing slope the skier who stands on a pair of skis attached to the floor performs the same movements as on real skis, in particular this is the case on carving skis: tilting the body to the left initiates a left turn, tilting the body to the right initiates a right turn, by lowering the body, the speed is increased. The skier observes his progress down the virtual slope projected on the wall in front of him. The skier’s movements are recorded using a video camera placed in front of him and processed on a PC in real time to drive the projected animation of the virtual slope.
Item Type: | Conference or Workshop Item (Paper) |
Keywords: | Skiing, Virtual Reality, Computer Vision, Game, Art |
Related URLs: | |
Institution: | University of Ljubljana |
Department: | Faculty of Computer and Information Science |
Divisions: | Faculty of Computer and Information Science > Computer Vision Laboratory |
Item ID: | 241 |
Date Deposited: | 27 Oct 2009 13:21 |
Last Modified: | 10 Dec 2013 13:21 |
URI: | http://eprints.fri.uni-lj.si/id/eprint/241 |
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