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Programming with joystick

Nejc Banič (2014) Programming with joystick. EngD thesis.

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    Abstract

    In this thesis, we implemented a way of programming by means of gaming accessories. The main reason is that to show a diferent way of developing programs, because vast majority of programers are using two input / output devices: keyboard and mouse. These two devices have become standard and will definitely remain so in the future. For our implementation, we used high-level programming language Java and NetBeans integrated development environment. The program is actually a plug-in (or module) through which you can start programming at the start of NetBeans editor. Our plug-in allows the development of simple programs in Java, which then can be compiled and executed. In addition to the plug-in, we briefy describe the programming language Java, NetBeans and other ways of visual programming.

    Item Type: Thesis (EngD thesis)
    Keywords: NetBeans, Java, plug-in, visual programming, joystick
    Number of Pages: 49
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    doc. dr. Tomaž Dobravec258Mentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=51012&select=(ID=1536044995)
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 2687
    Date Deposited: 15 Sep 2014 17:48
    Last Modified: 18 Nov 2014 10:23
    URI: http://eprints.fri.uni-lj.si/id/eprint/2687

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