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Creation of realistic spaces for visualization in virtual reality

Rok Pajnič (2019) Creation of realistic spaces for visualization in virtual reality. EngD thesis.

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    Abstract

    The development of computer graphics has always been coupled with the desire to create realistic visualizations. In recent years, we have already been achieving results that are hard to distinguish from reality. However, we are constantly searching for ways to immerse the user even further. Virtual reality is an example of such technology. The purpose of this thesis was to create a realistic environment that a user can experience with a virtual reality system. We took a familiar setting for our scene, the Faculty of Computer and Information Science in Ljubljana. We began by modeling in Maya, and from there transferred the environment into Unreal Engine, where the implementation of the logic took place. Our target virtual reality system was HTC Vive. The user has the options of painting on surfaces and in 3D space, as well as arranging and interacting with objects in the scene. In addition to the implementations of the said functions, the thesis describes the tools, technologies and work ow, along with the main guidelines to be followed when developing these types of experiences.

    Item Type: Thesis (EngD thesis)
    Keywords: virtual reality, VR, Unreal Engine, visualization.
    Number of Pages: 73
    Language of Content: Slovenian
    Mentor / Comentors:
    Name and SurnameIDFunction
    izr. prof. dr. Matija Marolt271Mentor
    Ciril Bohak5818Comentor
    Link to COBISS: http://www.cobiss.si/scripts/cobiss?command=search&base=51012&select=(ID=1538116035)
    Institution: University of Ljubljana
    Department: Faculty of Computer and Information Science
    Item ID: 4349
    Date Deposited: 06 Feb 2019 16:25
    Last Modified: 07 Feb 2019 09:25
    URI: http://eprints.fri.uni-lj.si/id/eprint/4349

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